Every developer is hand-reviewed. No bidding. No spam. No ghost contractors clocking eight projects at once.
Editorial pricing. Tiered packages. What you see is what you pay — escrow held until delivery.
Discord-first communication. Direct line to the builder. The handoff is a zip, not a meeting.
Recent commissions.
Table of contents.
- 01ScriptingCombat, economy, datastores, anti-exploit — server-grade Luau and TS.3 devs
- 02BuildingHand-crafted maps, lobbies, and themed environments with optimised geometry.2 devs
- 03ModelingProps, weapons, vehicles, and characters — sculpted, retopo'd, ready to drop in.3 devs
- 04UI / UXPixel-tight HUDs, menus, shops, and onboarding flows that actually convert.4 devs
- 05SFXOriginal sound effects, impacts, ambience, and UI feedback layers.1 dev
- 06VFXSpell effects, weather, transitions — performant, network-aware, juicy.5 devs
- 07GFXThumbnails, icons, group art, marketing renders. Stop-scroll quality.3 devs
- 08Asset DesignCohesive packs that ship in a single drop — themes, kits, and templates.3 devs
Brief to delivery.
Brief.
Open a commission. Scope, budget, deadline — all on the record.
Escrow.
You pay upfront. Funds sit in escrow. Nothing moves until delivery clears.
Build.
Direct line to the developer. Files, references, scope changes — all logged.
Deliver.
Final zip + handoff doc. You own the IP. Funds release. Review posted.
vs the alternatives.
| criteria | premiumdevs | fiverr | upwork | agencies |
|---|---|---|---|---|
| Hand-vetted developers | ||||
| No bidding wars | ||||
| Escrow on every commission | ||||
| Direct chat with builder | ||||
| Flat editorial pricing | ||||
| You own the IP |
Common questions.
How are developers vetted?[+−]
Every applicant submits portfolio, case studies, and a paid trial brief. We approve fewer than 1 in 10. Approved devs keep their slot only as long as their delivery and review scores hold.
What does escrow actually mean?[+−]
You pay the full commission upfront. Funds sit in a managed escrow account. They release to the developer only after you accept the final delivery — or after a 7-day auto-release window if you don't respond.
Who owns the IP?[+−]
You do. Every commission ships with a work-for-hire clause. Full source, full assets, full rights — no licensing strings.
What if something goes wrong?[+−]
Open a dispute. We mediate within 48 hours, can issue partial or full refunds, and have removed devs from the roster for repeat issues.